Do a spotlight search for a file called 'swkotor.ini' (I can't remember where it resides) and open it. Under the line of text that reads 'Game Options' add a line thats reads 'EnableCheats=1'. How do I open the save game editor on my mac (KOTOR 2)? I've pissed off the Handmaiden to the point where she won't even talk to me now. I googled it and apparently this is a pinecone in the digestive tract for many people who've played the game. I found somebody recommending I use the save game editor offered on steam to manipulate the. Saves 1 & 2 begin on the Endar Spire just past the 4th door. Your character is a level1 scout, completely unmodified. You already have enough experience to level up as high as you want to, but for people who want to hold levels until Dantooine, I've made the 'level-up door' pickable, so you can get past it without having to level up at all. 4000 years before the Galactic Empire, you must lead a party of heroes and villains in an epic struggle to save the galaxy.C H O O S E Y O U R D E S T I N YWill.
The Save Game Editor (KSE) by tk102 (a very talented scripter) has been the most popular download here by far at FileFront. It’s always every week been the most popular download since I’ve been coming here, and for good reason too since it’s the most useful tool out there. For my personal use, I use it all the time for both Knights of the Old Republic games.
I love that you can edit just about anything in your game because all this mod requires is a saved game. I mean if you want to add strength to your PC, you can. Extra computer skills, you can. You can pick the number you want for it too and you’re free to choose what number you want to for that particular attribute, or skill. If you want some extra feats, Force Powers, change of the PC’s class, you can. You can also do this for your party members, not just your PC. If you want some extra components, or chemicals to work with, this tool is perfect for doing that. Want to change your name, you can. You can even change your party member’s names. Want to change your appearance or your party members, you can. Need to get a specific weapon and it’s not available for a while in your personal game, you can. These are just a few examples you can do with this useful tool. Explore with this tool and find out what you can do that I haven’t mentioned.
If you want this tool to work, you will have to quit your game once you make a save slot. Then open the KSE and open up the save you just made. Make sure when you make any changes, you hit the Apply button and when you’re done, hit the Commit Changes button. I also recommend that you make a back up save just in case you do something to mess your game up. It’s possible you can do something to cause some conflicts and crashes, so be wise and don’t say I didn’t warn you. ;) A common mistake is that people open the wrong saved game file, so when you want to mess with a saved game, give a name that sticks out that no other saved game has just to make sure.
What’s new in this 3.3.3 update that you didn’t get in your previous version of this tool is...
X-box users no longer need to supply chitin.key or .bif files to perform savegame editing.
Enjoy the new updated KSE. :D
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem
January 3, 2007For Those Who Can't Open It: Just so you all know, if you can't open the KSE, I found out that if you have installed a mod that messed with the dialog.tlk and spells.2da file, and if you ever uninstalled your game and re-installed it, the KSE will not work in any game since you needed to make a back up of the dialog.tlk file. You will have to re-install your mods that modify the dialog.tlk file. The simple way of getting around it is to make sure that KSE can't read your override folder by renaming it temporarily or renaming your spells.2da file temporarily. Just do something to make sure that the spells.2da file is not being read by the KSE.
About This File
PKHeX forMac
PKHeX is a save editor for core-series Pokémon games. With it, users can manipulate various save files including: .sav, .dsv, .dat, .gci, .raw, and .bin types. PKHeX can also read and write: .pk files, which are individual Pokémon files, and .pgt, .pcd, .pgf, .wc, which are Mystery Gift files.
PKHeX for Mac is a Mac OS App that was made using Wineskin. Thus, it is not a port of PKHeX. Using Wineskin, we can recreate an environment where executable files will run on Mac OS. All features from the original program should work in this app.
Visit the discussion thread for assistance, please.
Credit to Kaphotics
Source:https://projectpokemon.org/home/files/file/1-pkhex/
Source:https://projectpokemon.org/home/files/file/1-pkhex/
![Android kotor save game editor Android kotor save game editor](https://i.ytimg.com/vi/soVYxliV500/maxresdefault.jpg)
Issues with Wine and PKHeX? This app not working for you? Check out the PKHeX on Mac guide:
What's New in Version 19.11.15See changelog
Released
Kotor Save Files
PKHeX and PKHaX are bundled into one app:
Launch PKHeX - Click
Launch PKHaX - Option + Click
Launch PKHeX - Click
Launch PKHaX - Option + Click
How To Kotor Save Editor For Mac Windows 7
Change log:
- Introducing Sword/Shield support! Thanks @SciresM and @sora10pls for troubleshooting prior to release!
- - Initial Legality Checking is provided. Please refer to the forums when reporting legality issues for Generation 8 parsing.
- - Bag editing, Pokédex, and Trainer Info editing is provided.
- Changed: PKHeX.Core.dll is now merged in with the main executable.
- Changed: PKHeX.WinForms spriting has now been split into a separate project. On build, it is merged into the main executable.
- Changed: .NET Core 3 support added for WinForms builds. .NET Framework 4.6 build is still the main build option.
- Changed: Project internals now use C# language version 8, the latest. Nullable compiler checks enabled for PKHeX.Core.
- Removed: Mono build no longer required due to font loading rework. No platform specific code remains!
- Changed: Slot grids are now generated instead of manually created. Party and Battle Box now appear differently.
- Changed: Encounter Slot generators now use game-specific logic to yield slots.
- Fixed: Gen6 Fashion for females now exposes the remaining fields.
- Fixed: Legality parsing for misc things fixed. Thanks @Rayqo, @steph9009, @iiippppk!
- Fixed: Mystery Gift received flags are now set correctly. Thanks tsubasa830!
- Fixed: Loading box data binaries now applies it to the current box. Thanks @PKMWM1!
- Fixed: Gen4 Poketch now behaves correctly in the editor, no longer deleting itself.
- - Initial Legality Checking is provided. Please refer to the forums when reporting legality issues for Generation 8 parsing.
- - Bag editing, Pokédex, and Trainer Info editing is provided.
- Changed: PKHeX.Core.dll is now merged in with the main executable.
- Changed: PKHeX.WinForms spriting has now been split into a separate project. On build, it is merged into the main executable.
- Changed: .NET Core 3 support added for WinForms builds. .NET Framework 4.6 build is still the main build option.
- Changed: Project internals now use C# language version 8, the latest. Nullable compiler checks enabled for PKHeX.Core.
- Removed: Mono build no longer required due to font loading rework. No platform specific code remains!
- Changed: Slot grids are now generated instead of manually created. Party and Battle Box now appear differently.
- Changed: Encounter Slot generators now use game-specific logic to yield slots.
- Fixed: Gen6 Fashion for females now exposes the remaining fields.
- Fixed: Legality parsing for misc things fixed. Thanks @Rayqo, @steph9009, @iiippppk!
- Fixed: Mystery Gift received flags are now set correctly. Thanks tsubasa830!
- Fixed: Loading box data binaries now applies it to the current box. Thanks @PKMWM1!
- Fixed: Gen4 Poketch now behaves correctly in the editor, no longer deleting itself.